Commands & Colors: Great War2.2.0 - App Store
You'll be able to see results in few seconds.
Publisher Description
HexWar Games has partnered with Plastic Soldier Company to bring you a digital version of Commands & Colors: The Great War board game. The game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Key Features
- 15 scenarios set during the most infamous battles on the western front
- Over 50 unique combat and command cards to simulate tactical and strategic choices
- Make strategic choices faithful to the era with machine guns, trenches, riflemen and bombers
- Lay waste to the World War 1 era battlefield with artillery strikes
- Play as German, British or Canadian combatants
Scenarios
- Commands and Colours - Opening Action 1
- Commands and Colours - Opening Action 2
- Loos (2nd Division Diversionary Attack) - 25 September 1915
- Loos (Hohenzollern Redoubt) - 25 September 1915
- Loos (German Counter-Attack) - 27 September 1915
- Loos (Fight for The Trenches) - 29 September To 3 October 1915
- Loos (Renewed British Offensive) - 13-14 October 1915
- Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916
- Somme (Mash Valley & La Boisselle ) - 1 July 1916
- Somme (Sausage Valley & La Boisselle) - 1 July 1916
- Somme (Mametz) - 1 July 1916
- Somme (Mametz Wood) - 7-10 July 1916
- Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917
- Vimy Ridge (Hill 145) - 9-10 April 1917
- Vimy Ridge (The Pimple) - 12 April 1917
- Vimy Ridge (Bois-En-Hache) - 12 April 1917
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
Version History This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information.
- Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading.
- Fixed Hold At All Costs being rejected against Artillery Bombard.
- Corrected when Three On A Match can be played and improved explanations when a card cannot be used.
- Fixed units being offered invalid moves, including mortars moving beyond their allowed range.
- Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses.
- Fixed German victories sometimes being recorded as a victory for the other side.
- Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving.
- Fixed saved games sometimes appearing unavailable in the save menu.
- Fixed returning to the menu or loading a saved game leaving the game paused.
- Fixed some ambient, grenade and mortar sounds ignoring the volume controls.
- Restored missing healing-effect graphics.
- Fixed the opening No-Man's-Land shelling message overlapping the score and medal information.
Thank you to everyone who reported problems and helped us improve the game. 2.2.0 Sep 6 - Fixed command cards sometimes not appearing after the computer's turn when playing at Fast speed. 2.1.3 Aug 26 - Fixed command and combat card buttons sometimes remaining disabled after their windows were closed or interrupted.
- Fixed rare stalls caused by stale card-discard or interrupted action states.
- Fixed Gain Ground sometimes failing, declining incorrectly, or leaving the game waiting for input. 2.1.2 Aug 25 - Fixed combat dice sometimes rolling more than once and ignoring the earlier result. 2.1.1 Aug 24 * Dice physics improved
* Artillery multi flank choice is presented in a more intuitive manner
* Fix to artillery selection with tactician card
* Fix to bug introduced in last update blocking some context sensitive cards from play
* Fix to allow sociable achievement to be collected through local multi player 1.9.6 08/24/2017 Fix to unit selection presented when playing supply shortage via combat card intelligence
Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed
Block trench raid from being played where command card blocks all unit movement
Fix to tactician default flank being highlighted after a different card is played 1.9.3 07/01/2017 * Fix to cards not prompting correctly in local pass and play matches
* Fixed issue where multiple retreat events during artillery fire could cause game to hang
* Improved AI targeting for artillery firing
* Improved retreat unit highlighting
* Added tutorial for crossfire attacks
* Fix to big show auto ending turn and skipping movement
* Fix to big show combined with some combat cards not applying the correct bonus per unit
* Fix to loading save files created in some previous versions
* Fix to in game briefing where this would lock up after consulting the in game manual
* Fix to replacements where player could be blocked from allocating all possible replacements
* Improved visuals for selecting cards to discard or keep
* Some visual improvements 1.9 05/13/2017 Added post match map view
Fix to game medals not restoring correctly
Fix to some dice rolls causing a crash 1.8.3 04/20/2017 * Fix to replacements crash
* Fix to shell shortage played against artillery bombard causing AI to freeze
* Some interface fixes
* Fix to retreat actions occasionally causing a lock up
* Fix to some bonus icons not showing correctly
* Fix to AI use of battle fury 1.8.2 04/17/2017 * Mortars can be used to attack barbed wire hexes with no enemy present
* Interrupt type cards show as in play
* Fix to in game manual
* Improvement to AI when using rush and rotation card
* Improvement to AI use of advance over the top
* Improved lighting
* Fix to memory issue causing crash 1.7.2 04/12/2017 * Additional option when playing counter intelligence card, allows valid cards to enter play the same turn
* Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied
* Fix to some cards that appeared playable when they were not
* Fix to camera settings getting assigned correctly
* Fix to game log
* Fix to counter attack card
* Improvements to AI when choosing targets and attack order
* Fix to AI when using artillery, now uses correct amount of ammo
* AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo
* Missed artillery attacks are clearer
* Lost messenger working against dice roll type cards
* Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable
* Fix to in game manual for all platforms
* Reduced unit insignia and other minor interface improvements
* Improvement to dice physics, roll completes faster and is more contained
* Fix to victory medals, when removing more than one in a single action 1.7.0 04/05/2017 1.6.0 03/23/2017
About Commands & Colors: Great War
The company that develops Commands & Colors: Great War is Hunted Cow Studios Ltd.. The latest version released by its developer is 2.2.0.
To install Commands & Colors: Great War on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-17 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Commands & Colors: Great War as malware if the download link is broken.
How to install Commands & Colors: Great War on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Commands & Colors: Great War is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Commands & Colors: Great War is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 2.2.0
posted on 2026-10-17
Version History This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information.
- Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading.
- Fixed Hold At All Costs being rejected against Artillery Bombard.
- Corrected when Three On A Match can be played and improved explanations when a card cannot be used.
- Fixed units being offered invalid moves, including mortars moving beyond their allowed range.
- Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses.
- Fixed German victories sometimes being recorded as a victory for the other side.
- Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving.
- Fixed saved games sometimes appearing unavailable in the save menu.
- Fixed returning to the menu or loading a saved game leaving the game paused.
- Fixed some ambient, grenade and mortar sounds ignoring the volume controls.
- Restored missing healing-effect graphics.
- Fixed the opening No-Man's-Land shelling message overlapping the score and medal information.
Thank you to everyone who reported problems and helped us improve the game. 2.2.0 Sep 6 - Fixed command cards sometimes not appearing after the computer's turn when playing at Fast speed. 2.1.3 Aug 26 - Fixed command and combat card buttons sometimes remaining disabled after their windows were closed or interrupted.
- Fixed rare stalls caused by stale card-discard or interrupted action states.
- Fixed Gain Ground sometimes failing, declining incorrectly, or leaving the game waiting for input. 2.1.2 Aug 25 - Fixed combat dice sometimes rolling more than once and ignoring the earlier result. 2.1.1 Aug 24 * Dice physics improved
* Artillery multi flank choice is presented in a more intuitive manner
* Fix to artillery selection with tactician card
* Fix to bug introduced in last update blocking some context sensitive cards from play
* Fix to allow sociable achievement to be collected through local multi player 1.9.6 08/24/2017 Fix to unit selection presented when playing supply shortage via combat card intelligence
Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed
Block trench raid from being played where command card blocks all unit movement
Fix to tactician default flank being highlighted after a different card is played 1.9.3 07/01/2017 * Fix to cards not prompting correctly in local pass and play matches
* Fixed issue where multiple retreat events during artillery fire could cause game to hang
* Improved AI targeting for artillery firing
* Improved retreat unit highlighting
* Added tutorial for crossfire attacks
* Fix to big show auto ending turn and skipping movement
* Fix to big show combined with some combat cards not applying the correct bonus per unit
* Fix to loading save files created in some previous versions
* Fix to in game briefing where this would lock up after consulting the in game manual
* Fix to replacements where player could be blocked from allocating all possible replacements
* Improved visuals for selecting cards to discard or keep
* Some visual improvements 1.9 05/13/2017 Added post match map view
Fix to game medals not restoring correctly
Fix to some dice rolls causing a crash 1.8.3 04/20/2017 * Fix to replacements crash
* Fix to shell shortage played against artillery bombard causing AI to freeze
* Some interface fixes
* Fix to retreat actions occasionally causing a lock up
* Fix to some bonus icons not showing correctly
* Fix to AI use of battle fury 1.8.2 04/17/2017 * Mortars can be used to attack barbed wire hexes with no enemy present
* Interrupt type cards show as in play
* Fix to in game manual
* Improvement to AI when using rush and rotation card
* Improvement to AI use of advance over the top
* Improved lighting
* Fix to memory issue causing crash 1.7.2 04/12/2017 * Additional option when playing counter intelligence card, allows valid cards to enter play the same turn
* Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied
* Fix to some cards that appeared playable when they were not
* Fix to camera settings getting assigned correctly
* Fix to game log
* Fix to counter attack card
* Improvements to AI when choosing targets and attack order
* Fix to AI when using artillery, now uses correct amount of ammo
* AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo
* Missed artillery attacks are clearer
* Lost messenger working against dice roll type cards
* Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable
* Fix to in game manual for all platforms
* Reduced unit insignia and other minor interface improvements
* Improvement to dice physics, roll completes faster and is more contained
* Fix to victory medals, when removing more than one in a single action 1.7.0 04/05/2017 1.6.0 03/23/2017
Disclaimer
Official App Store Link
We do not host Commands & Colors: Great War on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.
The App Store link for Commands & Colors: Great War is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.
If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.